Second modified Blender code directly and create a communication layer to the external renderer engine e.g.(like Octane does). One use python scripting plugin which is not a powerful, direct or flexible. Is that their is a need to develop a C++ API for external developers to allow easy connection to all the internal Blender C++ data structures and functionality. Biggest problem with integrating with Blender is not some much the GPL license. Cycles doesn’t.īlender has a few external professional renderers including Renderman, Octane and Vray. At the very least, mental ray can render an interior scene in a resonable time and has usable shadowcatcher solution. There are some attempts with custom blender builds and exporters, but it harms the renderer workflow to the point there’s not much point using it if you want to be efficient and productive.Īs for Mental Ray, sure, it’s not a very good renderer, but neither is Cycles. There’s no way nVidia, or any other sane company is going to make their renderer opensource just to integrate it into blender. The reason Blender doesn’t have any capable renderer is it’s infectious GPL licence.
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